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Moxonomy

Wildwood Patrol

Creature — Centaur Scout2 generic manaGreen mana

Four power for three mana with trample is exactly the deal green has offered its commons and low-rarity beaters for as long as the color has existed: the two toughness is the whole bill. This body trades down to most removal, gets picked off by a modest reach creature in combat, and cannot profitably block a sturdy two-drop, so its entire value lives on the attacking step. That is the point. Trample turns the fragile 4/2 into a reliable four-damage clock that refuses to be chumped down to nothing; a lone blocker eats what it can and the rest spills past to the player. The design is a study in front-loading: pay now, hit hard, and accept that the card contributes little once the race turns against you. It is aggressive filler that props up a green creature curve without asking anything of the deck around it, the sort of no-frills beater that keeps a color's aggressive shells honest at low rarity. There is no engine here, no wrinkle, no synergy hook to build toward. It attacks, it tramples, it defends poorly, and it does that job for the exact price a green aggro deck expects to pay for a body that size.

Wildwood Patrol (m21)
M21 · #339common
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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