Wildwood Escort
The first line is the boilerplate: a green body that returns a creature to hand on entry is old, common-rarity value work, and the 3/3 attached to it is fair to the point of forgettable. The design interest sits in the second clause, though not for the reason a first read suggests. Exiling itself on death does not shut down blink recursion (a blinked creature is exiled and returned without ever dying, so the replacement effect never fires): what it actually closes is the sacrifice-and-reanimate line. Feed this to a sacrifice outlet, and it leaves the battlefield without stopping in the graveyard, so nothing brings the body back for a second return trigger. That is the discipline holding the card in check: you get the recursion once per copy, and the value it grants cannot be recycled through its own repeated death. The quieter wrinkle is what it can retrieve. Reaching a creature or a battle card widens the pool past the usual Gravedigger-style creature-only recursion; battle cards are a newer object type, and handing a green common a way to rebuy a Siege it lost is a small nod to keeping that mechanic supported outside the colors that most naturally engage with it. Neither clause is loud, but the pairing is coherent: a body that pulls a card back, then takes itself out of the loop so the pull stays a one-time effect.
