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Moxonomy

Wildsize

Instant2 generic manaGreen mana

Trample is what turns this from a forgettable pump spell into a card worth running. A combat trick that can stop a chump block, push damage past a wall, and replace itself in hand is doing three jobs for one card, and that extra evasion keyword is doing most of the heavy lifting. Cast in response to a block from a smaller creature, it converts a stalled attack into face damage; the cantrip means it never costs you a card even when the pump alone fails to generate a two-for-one. The replacement clause carries the real design logic: green's earlier combat tricks asked you to gamble both tempo and a card on a single ambush, while this one removes the downside by letting the spell pay for itself. The practical effect is a trick you can run more freely than its size suggests, because the worst case is a card swap with a small board boost attached rather than a dead draw. It belongs to a line of green instants built to make the combat-trick slot safe to maindeck, designs that want a body worth protecting and an opponent willing to block into open mana.

Wildsize (dd1)
DD1 · #23common
Pricing
Normal: $0.35
Foil:
Oracle Text

Rules text

Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

7 sets
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