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Moxonomy

Wildheart Invoker

Creature — Elf Shaman2 generic manaGreen manaGreen mana

Eight mana for +5/+5 and trample is a deliberately backloaded payoff, and that number is the entire point. This belongs to a cycle of Invokers, each a race-and-class body with a fixed, expensive activated ability priced to come online only in the late game when a four-mana 4/3 has long since stopped mattering on its own. The design logic is mana-sink-as-insurance: in the early turns you cast a serviceable green beater, and once the board has stalled and you are flooding, the activation converts surplus lands into a lethal trample swing without asking for any other card in your hand. The trample clause is what makes the cost worth paying; pumping a creature into a wall does nothing, but pushing through with excess damage closes a game that a vanilla pump would only prolong. It is a self-contained kill condition stapled to a midrange creature, which is why these cards were built without rares-tier ceilings: the activation is repeatable but slow, the body is honest, and the whole package never threatens to dominate a board it cannot first survive on. A clean, unglamorous answer to the question of what a green creature should do with the mana it draws after turn six.

Wildheart Invoker (a25)
A25 · #194common
Pricing
Normal: $0.05
Foil: $0.24
Oracle Text

Rules text

8 generic mana: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

6 sets
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