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Moxonomy

Wilderness Reclamation

Enchantment3 generic manaGreen mana

The trick this enchantment pulls is deceptively simple: it turns the end step, a phase most decks treat as dead time, into a second mana window. On your own turn you can tap out during your main phase, then untap every land at the beginning of your end step, arriving at your opponent's turn with a full grip of mana to hold up counterspells and instants. Or you skip that discipline entirely and use the untap as a burst: float the mana in your end step and sink all of it into a single enormous instant. Either way the effect is the same, a deck gets a second mana phase per turn cycle, and the value of that lever scales with how much you can spend at instant speed rather than with the raw number of lands untapped. That is why it found its most explosive home alongside spells that could dump an ocean of mana at once, and the resulting turns were fast, resistant to interaction, and hostile to the back-and-forth Wizards wants control mirrors to look like. It was banned in the Standard of its era for exactly that reason: a permanent whose text does nothing on its own, but which quietly rewrote how much a fair-looking control deck could actually do with open lands. The design lesson has aged well: handing a deck a second mana phase is a far bigger swing than the untap count ever suggests.

Wilderness Reclamation (rvr)
RVR · #458uncommon
Pricing
Normal: $3.65
Foil: $6.66
Oracle Text

Rules text

At the beginning of your end step, untap all lands you control.
Legalities

Format Status

Standard
N/A
Pioneer
Banned
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

4 sets
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