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Moxonomy

Wilderness Hypnotist

Creature — Merfolk Wizard2 generic manaBlue manaBlue mana

Color hosers usually punish at the deck-listing level: a creature that gets bigger against red, a spell that gets cheaper against green, the kind of card you side in and watch do work all game. This one reaches into the combat math instead. The activation does not destroy or stop anything; it shaves two power off a red or green attacker or blocker, repeatable each turn, and only until end of turn. That makes it a tax on the opponent's clock rather than a removal effect, a way to turn a 3/2 swinging in into something this 1/3 can profitably block, or to dull a green fatty's bite for the crucial turn. Repeatability is what carries the design: against the right colors it is a permanent governor on how much damage gets through, asking the opponent to either overcommit attackers or accept that their best red and green threats hit for less every turn it stays untapped. The catch sits right in the targeting: against blue, white, black, or any colorless threat, it does nothing at all, which is the price paid for an ability that costs only the tap. It belongs to a lineage of color-restricted utility creatures built to reward decks that knew their matchups, durable in the games it answers and dead weight in the games it does not.

Wilderness Hypnotist (eve)
EVE · #32common
Pricing
Normal: $0.16
Foil: $0.47
Oracle Text

Rules text

Tap: Target red or green creature gets -2/-0 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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