Wild Wanderer
Ramp tucked onto a body, sold to anyone willing to pay a premium over the bare dork. The lineage runs back to Wood Elves, which put a basic-land search on a creature you also got to keep, and this stretches that same template a mana higher: a 3/2 that can attack and block instead of a small elf that mostly stood around. The land arrives tapped, which is the price of bundling fixing and acceleration into a creature that sticks, so this is ramp that pays out next turn rather than this one. Where a turn-one mana dork commits to acceleration immediately, this spends a fourth turn on the effect, recouping the tempo only because the basic it grabs smooths a stumbling manabase and the body remains a threat afterward. That makes it a smoothing card more than a true ramp engine: it wants to enable the next drop after a clumsy draw, not power out something absurd ahead of schedule. The word that keeps it in check is "basic," ruling out the duals and shocklands that would make the search worth four mana on raw value alone. It is fixing first, acceleration second, and a creature you do not mind drawing late, all in the same card.

