Wild Slash
Two damage for one mana lands a half-step under the Lightning Bolt baseline, and that missing point is exactly what the design trades away for its rider. Where Bolt asks nothing of your board, this one folds a payoff into the Ferocious check made when the spell resolves: if your side already has a heavy hitter down, damage can't be prevented for the rest of the turn. The clause is narrower than it reads and sharper where it bites. Against most decks it does nothing, but it punishes the specific defensive plans built on damage prevention: a Fog effect, a blocker meant to shrug off the strike, a protective trick bought to survive a swing. Because the shutoff is baked into resolution rather than triggered by anything entering, it arrives as part of the spell itself, gated behind the aggressive posture that already wants beaters. The result is a removal spell that doubles as a way to force lethal through soft defense, but only once you've committed to the threats that switch the rider on. At instant speed it clears early creatures or reaches the dome when the math demands it, and the anti-prevention line is quiet insurance for the turns an opponent tries to fog out of range. The whole card is an exercise in pricing: surrender Bolt's third point, get back a conditional prevention-shutoff when your deck is built to turn it on.


