Wild Ricochet
Most spell-stealing red has been content to redirect: turn an opponent's burn back on them and walk away. This one greedily refuses to choose. It seizes the targeting of any instant or sorcery already on the stack, lets you repoint it wherever you like, then hands you a fresh copy to aim somewhere else entirely. The payoff is a two-for-one off a single piece of interaction: their removal spell answers your problem on the original and kills their own creature on the copy, their bolt scorches a different face each time it resolves. The order matters more than it looks; the copy resolves first, then the original, so both arrivals are yours to direct. Nothing forces the target to belong to an opponent, either, so the copy half doubles as a way to fork your own burn or your own combo spell when there is nothing across the table to steal. What it cannot do is manufacture targets that aren't there: against ramp, sweepers, or untargeted card draw, the redirect half is dead weight and you are left with only the copy. Against the right pinpoint removal or single-target burn, it is a clean blowout. This is red as the color that does not write its own card advantage but borrows everyone else's, the same impulse behind Reverberate pushed to its most opportunistic extreme.





