Wild Research
Tutoring at random was the joke and the engine. Both activations end with a discard-at-random, which means every search you make can blow up the card you just fetched, and that chaos was deliberate. Red has no library-searching of its own and no long game with instants in hand, yet here it assembles a toolbox of enchantments and instants by paying white or blue mana, the two colors it sits furthest from. The random discard is the tax red pays for tutoring it was never meant to do. The math is crueler than it looks, because the fetched card enters your hand before you discard: the more cards already in your grip, the safer the new one is, and an empty hand means the card you just found is the only thing you can lose. So the skill is the reverse of the usual tutor instinct. You want a wide hand of expendable cards when you activate, so the random discard is likely to clip something you can spare rather than the answer you went digging for. As a fixed-rate repeatable tutor for two entire card types, it reads as absurd on paper; the randomness is the only governor on it, and managing that randomness, rather than eliminating it, is the entire game the card asks you to play.

