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Moxonomy

Wild Pack Squad

Creature — Human Mercenary2 generic manaWhite mana

The trigger fires before attackers are declared, and that timing is the whole reason a 2/3 for three pays its way. First strike and vigilance land on one creature every turn without a single mana spent, which forces the opponent to read the board and commit blocks knowing exactly which attacker got the treatment. A first-striking attacker can trade up against a larger blocker, dealing its damage first; a vigilant one swings and still holds back to punish the crackback. Because the buff locks in during the combat step rather than being held up at instant speed, the pressure is structural: the trigger happens, it happens on your terms, and it reshapes the opponent's combat math turn after turn without ever asking you to leave mana open. The "up to one target" clause is what keeps the effect from spiraling. This is a repeatable single-creature enhancer, not a team anthem, so it rewards a board where one well-chosen threat is worth insulating rather than a wide swarm that would want a lord instead. It sits in the long white tradition of trading raw stats for a per-turn engine, the same exchange white attrition decks have always accepted, buying incremental combat advantage over a game rather than a single splashy swing.

Wild Pack Squad (om1)
OM1 · #11common
Pricing
Normal: $0.07
Foil: $0.15
Oracle Text

Rules text

At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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