Wight of the Reliquary
Its predecessor, Knight of the Reliquary, lived in green-white and did one thing: sacrifice lands to fetch bigger lands, growing as its yard filled with Forests and Plains. This is the Golgari inversion of that idea, and the swap of graveyard fuel is the whole design pivot. Instead of counting lands in the bin, it counts creature cards, which turns a value grind into a sacrifice engine: the bodies you throw at the tap ability are the same cards that later swell the Wight. The tap symbol gates it to once per turn without summoning sickness relief, but nothing about it limits the ability to sorcery speed, so you can fetch a land in response to a fetch of your own, sacrifice a creature that is about to die to removal, or find a manland at end of turn and swing with it on the crack-back. Vigilance keeps the body a threat and a mana source in the same turn. The reason this design works in two colors it never occupied before is that black supplies the sacrifice fodder green lacked: recursive one-drops, aristocrat bodies, creatures that want to loop through the graveyard anyway. Real creature cards are the fuel here, not tokens, since a token stops existing when it dies and never adds to the count. It reframes the Knight's fetch loop for a deck that already wants creatures stacking in the yard, and the two engines feed each other rather than competing.



