Wight of Precinct Six
The body grows on the wrong side of the graveyard. Most creatures that scale off the yard count your own dead, your own sacrifices, your own mill; this one reads the opponent's pile instead, tallying the creature cards they have lost rather than anything you have done. The clean consequence is that its size tracks how creature-heavy the opposing deck is and how many of those creatures have already died: every trade they take, every chump they throw away, every body they mill or discard adds to the count. Against a deck that never plays creatures at all, it stays a fragile 1/1, the cost the design pays in exchange for a body that can run away with a long, grindy game where opposing creatures keep filling the yard. The count is live and continuous, not a fixed bonus locked in on entry, so it shrinks if those graveyards get exiled and swells as the opposing creature count climbs across a game. Note what it does not do: an opposing board wipe will not pump it on the way out, since every creature that dies to that wipe (and the Wight itself, if it is on the board) leaves at the same instant, before the new count can save anyone. It belongs to the small family of creatures whose size is dictated by the texture of the opposing deck rather than the contents of your own, a black mirror to the white and green effects that reward filling your own graveyard.






