Wickersmith's Tools
A rock that pays you for playing the shrink game. Most mana artifacts sit inert, doing one job; this one treats a whole subtheme as fuel. Every time a creature gets a -1/-1 counter, anywhere, on any side, it banks a charge, and that clause quietly rewards the wither, infect, and persist effects that were already going to whittle boards for other reasons. The mana ability keeps it honest as a floor: even in a deck that never lands a single -1/-1 counter, it fixes colors the way any three-mana any-color rock does, so the counter engine is upside rather than a prerequisite. The payoff is where the design shows its patience. Sacrificing the artifact converts stored charges into a swarm of tapped 2/2 Scarecrows, a board that arrives all at once but entered tapped, so it cannot ambush and cannot immediately swing. That timing tax is the balancing weight: you are not getting a free army, you are getting one you telegraphed and have to protect for a turn before it does anything. The result is an artifact that asks two questions at once, how much are you shrinking and how long can you wait, and answers both with a body count. It sits at the seam between a minus-counters strategy and a token strategy, and the charge counter is the ledger connecting them.

