Wickerfolk Indomitable
Death is a speed bump, not a wall. The recursion clause turns this body into a resource you spend twice: it dies in combat or to a removal spell, then comes back the moment you can recast it for its full mana cost, plus another artifact or creature you're willing to feed it and two life off the top. The sacrifice requirement is what keeps the loop from being free. You cannot simply recast it in a vacuum; each return demands a permanent to trade in, which means the card wants a board that generates fodder faster than it costs you: tokens, cheap artifacts, dying creatures whose value is already banked. That structure slots it directly into the black sacrifice tradition, where a creature that reliably comes back is worth more as recurring fuel than as a one-time attacker. It feeds aristocrat triggers on the way out and rebuilds pressure on the way back, and against decks that answer threats one at a time, being answered twice is a losing proposition for the opponent. The two-life cost scales against you the more you lean on it, so the recursion is a throttle rather than an engine: you're meant to use it to close a game, not to grind forever. A Scarecrow that refuses to stay in the graveyard, priced so the return always costs you something you'd rather keep.
