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Moxonomy

Wicked Guardian

Creature — Human Noble3 generic manaBlack mana

The self-inflicted wound is the design engine here: the enters trigger points its two damage at a creature you control, not the opponent's, and it only pays off in cards if you have a friendly body to shoot. That misdirection turns what reads as a value creature into a synergy piece. The obvious lines are to clip an expendable token or a one-toughness body you were done with, but the sharper play aims the two damage at a creature that wants to be hurt: something with an on-damage trigger, a persist creature you'd like to trade off and bring back smaller, a body whose death you're mining for value. It wants to be the enabler in a shell already built to profit from harming its own things, bundling a damage source and a card into one four-mana package. The 4/2 frame matters to the math: it dies to the same incidental damage it likes to spread around, so it prefers attacking to blocking. Absent a friendly target the trigger is optional and simply skipped, which keeps the card live off the top of a deck while flagging that its ceiling lives entirely in the pieces around it. Unremarkable in isolation, it earns its keep wherever damage against your own creatures is a resource rather than a cost.

Wicked Guardian (eld)
ELD · #109common
Pricing
Normal: $0.07
Foil: $0.23
Oracle Text

Rules text

When this creature enters, you may have it deal 2 damage to another creature you control. If you do, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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