Wiccan, Rising Magician
Every noncreature spell here fires a flicker, and the target is not restricted to your own board: exile another nonland, nontoken permanent, friend or foe, and hand it back at the next end step. That "another" clause and the delayed return are the whole balancing act. Because the permanent comes back at the beginning of the next end step rather than immediately, you get a full turn of tempo out of each blink: an opponent's blocker or attacker vanishes for a combat step, a tapped mana source misses a window, an aura or equipment sheds its attachment. Pointed at your own side, the same trigger becomes an enters-the-battlefield engine, resetting any permanent whose arrival matters, though the one-per-spell rate and the "another target" wording mean the flying 4/4 body can never blink itself out of trouble. The design leans on volume: a deck built to chain cheap instants and sorceries turns each cast into a removal-adjacent tempo swing or a value trigger, so the reward tracks how noncreature-dense the shell around it is rather than any single haymaker. Blink-on-a-stick creatures are old hat, but most of them flicker only your own permanents; extending the reach to any nonland, nontoken permanent is what gives this one a genuinely disruptive edge alongside its engine work.
