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Moxonomy

Whoosh!

Instant1 generic manaBlue mana

The bounce spell with a built-in escape hatch from being a dead card in the late game. Unkicked, this is the standard two-mana tempo play: return a permanent, buy a turn, ride the initiative. The kicker clause is the real design work, converting the same card into a four-mana cantrip that keeps the tempo and replaces itself. Tempo spells age badly; a bounce that only bounces becomes a card you cut from your hand when the board has stabilized and you have nothing to threaten. Attaching a draw to the kicked mode solves that decay directly: the floor stays a clean one-for-zero tempo swap, but the ceiling is a spell that still does something when you have mana to burn and no urgent target. Bounce with an optional cantrip attached is a lineage that goes back a long way in blue (the design keeps rediscovering that the punishment for casting a bounce spell is card disadvantage, and a scaling draw is the tidiest way to pay it off), and this one lands the split cleanly: cheap and reactive when you are ahead, expensive and self-sustaining when the game grinds long. The nonland restriction is the only real boundary; it can lift a token, a permanent counterspell target, or an enchantment, but it will not answer a land you would rather see gone.

Whoosh! (spm)
SPM · #48common
Pricing
Normal: $0.11
Foil: $0.22
Oracle Text

Rules text

Kicker 1 generic manaBlue mana (You may pay an additional 1 generic manaBlue mana as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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