White Widow, Free Agent
Modal enters-the-battlefield creatures live or die by whether both halves are ones you'd actually want, and this one splits its choice across two different decks. The counter mode spreads growth onto up to two creatures, the kind of go-wide reinforcement an aggressive board wants; the recursion mode ignores creatures entirely and reaches back for an artifact or enchantment, the value a slower engine deck is built to leverage. That divergence is the design point: a 2/3 for four mana is a body priced to be a role-player, and the modality lets the same card serve either half of a plan without demanding you build around it. The counter half is symmetrical enough to buff another player's creatures in multiplayer politics if you're feeling generous, though the more honest read is that most players pick the mode their deck already rewards and treat the other as a fallback. Neither half is powerful enough to bend a deck around it, so the card slots in as a competent, choose-your-value body rather than a payoff you assemble a shell for. The recursion clause is the quietly stronger of the two: returning a specific artifact or enchantment from the yard is a narrower, harder-to-source effect than a counter spread, and finding it stapled to a creature at this rate is the part that earns the slot.
