White Tiger, Amulet Keeper
A 3/1 body for two mana that dies to any blocker and most incidental damage is the kind of front-loaded aggression green usually reserves for cards with no back half. The graveyard ability is where the real design sits: rather than asking you to keep this creature alive, it converts the card into a delayed cantrip that also lands a free land drop from hand once the body has served its purpose in combat. That framing turns a fragile beater into a two-stage card, spend it early as pressure, spend it late as a mana-and-cards pivot when the game slows. The land-from-hand clause is the quiet piece: it accelerates without demanding you draw the extra land off the top, so the back end reads less like a recursion tax and more like a ramp step that happens to draw. It exiles itself in the process, so there is no looping and no engine, just a single clean use once the graveyard gets there. This is green's compensation model at work: give the aggressive stat line a floor so the card never rots in hand, and price the value high enough that you rarely activate it on curve.
