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Moxonomy

White Scarab

Enchantment — AuraWhite mana

Both clauses on this aura point at exactly one kind of opponent: the white deck across the table. The enchanted creature slips past white blockers, and the +2/+2 only switches on when an opponent controls a white permanent, so the bonus arrives precisely when the body needs to push through. This is sideboard philosophy printed at common, decades before sideboard cards were a developed craft. Against any non-white opponent the enchantment grants no stats and no evasion, a dead card committed before you know who you are facing; the conditional bonus is the tell. A flat +2/+2 would have made a generically playable cheap aura, but gating the bonus behind an opponent's white permanent trades reliability for a sharper edge, one that only bites when white is on the other side. White Scarab belongs to an old lineage of color-keyed reactive cards (the protection-from-a-color hosers and their kin) that asked players to read the table before deciding whether a card was a blank or a beating. The mechanic survives in spirit wherever a modern card scales against a named color; the all-or-nothing commitment of this version, a card that does nothing in a vacuum and a great deal against one specific deck, is what dates it.

White Scarab (ice)
ICE · #56uncommon
Pricing
Normal: $0.25
Foil:
Oracle Text

Rules text

Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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