White Lotus Reinforcements
The Ally lord in Selesnya, built to reward going wide with a tribe rather than tall with a single threat. Vigilance on the body matters more than it looks: a global +1/+1 anthem punishes an opponent for racing, but only if the team can attack and still guard the crackback, and this card lets its own contribution to the board do both. That the buff reads "other Allies" is the honest tax on a lord effect, keeping the anthem from stacking with itself into a runaway 3/4 while still turning every one-drop hatebear and token behind it into a real clock. Anthem lords live or die on how quickly the board fills out in front of them; a 2/3 that arrives on three has to survive to a fourth turn where the rest of the team is already down, which is where the sturdier back and the tribal payoff justify each other. The design is deliberately conventional (a color-pair tribal anchor whose whole job is to make the small creatures around it count), and it plays exactly as that lineage always has: unremarkable in a vacuum, load-bearing the moment the deck is doing what it wants.
