Whiptongue Hydra
Green's answer to the sky, written as a threat rather than a fog. Green has no clean access to flying blockers and only ever gets reach as a partial concession, so its designers built this Hydra to solve the problem by removing the sky entirely: as it lands, every flier is swept off the board, friend and foe alike, and the caster is paid back one counter per kill. That last clause is what turns a defensive board wipe into a curve-topping haymaker. Against a wide flying board, the sweep can leave a genuinely enormous body with reach standing where a squadron of evasive attackers used to be, having asked nothing of the caster except the flier-heavy opponent green tends to struggle against most. The self-buff scales exactly with how badly you needed the wrath, which is the neat piece of tension in the design: it does the least when there is nothing to hit, and the most against precisely the decks that give green trouble. It is a targeted-hate card that hides inside a fair creature, and the reach keyword is not incidental flavor but the follow-through, ensuring that whatever fliers survive or arrive later still run into a wall. A blunt instrument, but an honest one, and the counters make sure the reward matches the situation rather than the card.


