Where Ancients Tread
The reward for going big, with no deckbuilding tax beyond a willingness to play fat. The five-power threshold is the whole design lever: it draws a clean line between the creatures that count and the ones that do not, and in the era when this kind of effect first appeared, five power was a meaningful gate you built toward rather than stumbled into. What makes the trigger sing is its indifference to how the creature arrives. Hard-cast it, cheat it into play, blink it, reanimate it, flicker it back at end of turn: each entrance fires another five at any target before combat even begins. That timing is the quiet upside. The damage lands on entry, so you can clear a blocker the same turn the threat resolves, or simply point the five at a player and let the enchantment close while your creatures press elsewhere. The effect rewards a critical mass of large bodies and recursion rather than a single bomb, which makes it a natural partner for flicker and end-of-turn reanimation engines that recur the same fatty over and over. The five damage is fixed and the threshold never moves, so the card scales with how reliably you put oversized creatures into play, not with how big any one of them gets. The lever is the repeated entrance, not the size of the body that triggers it.

