Wharf Infiltrator
Most rummaging effects treat the discard as a tax you swallow to dig deeper; here the discard is the payoff. Pitch a creature card off the combat-damage loot trigger and you can spend two more mana to spawn an Eldrazi Horror token, so the cards you would normally regret tossing become the ones you most want to find. That inversion is the design idea: a filtering ability rebuilt into a token generator, one that rewards a creature-dense grip rather than the spell-heavy shells looters usually reward. Skulk solves the setup problem, letting a 1/1 slip past the bigger blockers to connect, and connection is what starts the chain. The body never grows, but the board does, and a single unblocked hit can spin off another Horror each turn the mana holds. The friction is real: the two-mana cost on every token, plus the need to keep drawing into creatures worth discarding, so the engine asks you to sustain both the attack and the fuel at once. Left alone with a full hand and open lands it snowballs; pressured, it stalls. What makes it quietly elegant is how much graveyard-adjacent value it wrings out without ever touching the graveyard: the discarded creatures are spent the instant they hit the bin, converted straight into bodies rather than banked for later recursion.



