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Moxonomy

Weirding Wood

Enchantment — Aura2 generic manaGreen mana

Ramp that pays you back in two installments. Where most green mana-fixing Auras simply tick a land up a notch, this one fronts a card-draw deposit on entry and converts a single land into a two-mana source of any one color, threading color correction and acceleration into the same spell. The investigate trigger is the part that earns its keep: the Clue is deferred card advantage, a sacrifice-when-convenient draw that turns the enchantment from a pure tempo play into something that leaves you with at least the cracked Clue after a board wipe takes its host land. That stapled token is the structural edge over older mana-doubling Auras like Wild Growth or Fertile Ground, which leave nothing behind when the land they ride on is destroyed. The cost of all that flexibility is the usual Aura tax: it is a two-for-one against any answer to the enchanted permanent, and its value only turns on once you have a land worth the seat. The any-color clause is the wrinkle that keeps it relevant outside mono-green; it lets a green base splash a fourth or fifth color cleanly off a single permanent, fixing the kind of mana ordinary green ramp cannot touch.

Weirding Wood (soi)
SOI · #240uncommon
Pricing
Normal: $0.28
Foil: $0.45
Oracle Text

Rules text

Enchant land When this Aura enters, investigate. (Create a Clue token. It's an artifact with "2 generic mana, Sacrifice this token: Draw a card.") Enchanted land has "Tap: Add two mana of any one color."
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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