Weirding Shaman
Goblins live in red, but this one launders its bodies into black, and that color shift is the entire reason it exists. The activated ability is a goblin sacrifice that nets two black Goblin Rogue tokens: feed it a single goblin and you come out one body ahead, with the new bodies sitting in a color where sacrifice payoffs, drain effects, and reanimation actually live. That conversion is the design idea worth dwelling on. A red goblin engine wants to attack; a black one wants to die for value, and this card bridges the two by turning the tribe's expendable members into fodder denominated in the color that rewards expendability. The Rogue typing is a quiet second hook, but in the other direction from how it first reads: the tokens are still Goblins, so they remain food for goblin-only sacrifice (including this card's own ability, which means each pair of tokens can feed the next activation), while the added Rogue line splices them into a second tribe as well. That dual citizenship is the kind of cross-tribal seam a designer tucks into a Goblin Shaman precisely so it bends two ways at once. The cost keeps the loop honest: four mana per activation is a real tax, so this is not a free token factory but a slow grinding mana sink that wants a long game and a steady supply of goblins to convert.
