Wei Night Raiders
Horsemanship was the Portal Three Kingdoms answer to a problem Wizards had created for itself: how to give a self-contained set evasion that played by familiar rules without ever interacting with the rest of the game. Functionally it is flying with no shared keyword to block it, which on a four-mana 2/2 makes the body almost beside the point. The clock is the damage trigger. Every connecting hit strips a card from the defending player's hand, so this is not a creature you race with but one you grind with: an evasive 2/2 whose job is to land a few times and dismantle an opponent's options one draw at a time. The discard is undirected, so it bites hardest against a hand the opponent is trying to hold together, and least against a player already dumping cards onto the board. What balances it is the slope of the curve. Two power means a multi-turn project rather than a quick kill, and the discard only matters while the opponent still has cards worth keeping, which puts a quiet timer on how long the creature stays relevant. It belongs to the small family of unblockable-by-design hand attackers, where the evasion and the disruption are the same plan: almost nothing can trade with it, so it keeps draining the resource you most want to defend.

