Weftstalker Ardent
A pinger that scales with your board's velocity rather than a single tap-per-turn: every artifact or creature that resolves under your control chips another point off each opponent, so the payoff lives in how fast you can flood the battlefield, not in the trigger's raw size. The 2/3 body helps here, sitting just above the reach of the incidental one-damage effects that usually mop up pingers of this stripe. What makes the design more than a go-wide payoff is how warp reshapes when it can enter the fight. The engine wants a wide board to hurt, but a wide board takes time to build, and a three-mana do-nothing on an empty table is a tempo sink. Warp resolves that tension by letting you drop the body for a single red on a turn you already have entries stacking, cash in whatever triggers fire that turn, then reclaim it to exile before the crack-back can find it. You get one aggressive burst now and the option to recast the same creature at full price later, once the artifact density is actually online. It is a card built to appear twice at two different points in the game's arc: an early jab that punishes a slow start, and a committed engine piece once each new creature or artifact reads as a Shock split across the table.
