Web-Warriors
The reward for going wide, not tall. A single enters trigger anoints your entire board at once, and its value scales precisely with how many bodies are already down when it lands: an empty battlefield leaves you a plain 4/3, while a developed one converts one card into a board-wide, permanent power boost. That asymmetry is what the design turns on. It rewards flooding the table early and cashing in late, punishing the instinct to hold creatures back. The hybrid casting cost lets either color anchor it, which is doing quiet work: green wants the go-wide token bodies, white wants the small aggressive threats, and this sits at the seam where those two impulses have always overlapped. It is a one-shot, not an engine (no repeatable pump, no way to loop it without outside help), so the deckbuilding question it poses is one of tempo: how many creatures can you commit before turn five without overextending into a wrath, so that when it enters the counters actually matter. That last part is the real cost of the strategy, because the counters share the fate of the bodies carrying them: a sweeper that kills the hosts takes the counters with them, and everything you invested resets to zero. Thread that needle and it stops reading like a five-drop creature and starts reading like a delayed, permanent overrun that also leaves a 4/3 behind.


