Web of Life and Destiny
Convoke on an eight-mana enchantment gives away who this was built for: not a ramp deck but a board already full of bodies, where the is a headline price you discount with the same creatures the engine will later feed. A pure cheat-into-play enchantment resolving on turn eight is too slow to matter, but tapping a handful of attackers to deploy it two or three turns early turns it into a recurring free creature every one of your combats, filtered from the top five and dumping the misses to the bottom rather than the graveyard. The beginning-of-combat timing is doing quieter work than it looks: the creature arrives before attackers are declared, but with summoning sickness it can't join that turn's swing, so the deployed body is next turn's attacker and the opponent's-turn blocker, a defensive tempo the engine folds in for free. Green has long had top-of-library manipulation and long had go-wide payoffs, but braiding the two through convoke means the go-wide half literally pays for the card-advantage half, and then the card advantage refills the go-wide half. It's a self-feeding loop dressed as a fair enchantment, with the random-bottom clause as the honest cost: you don't get to stack your deck, only to skim it. The floor is a slow do-nothing; the ceiling is a green deck that never stops presenting bodies once the wheel is turning.



