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Moxonomy

Weatherseed Treefolk

Creature — Treefolk2 generic manaGreen manaGreen manaGreen mana

Death is supposed to be the cost of an aggressive creature: trade it in combat, eat removal, accept that the body is spent. This rewrites that contract. The 5/3 frame is deliberately fragile, three toughness that folds to most burn and dies in a fair block, but the death trigger turns every fatal exchange into a tempo wash rather than a card. You spend the mana again next turn and get the same trampler back, which makes the body behave less like a creature and more like a recurring threat that only ever costs you the recast. The triple-green commitment is the discipline behind the rate: it locks you into a heavy green base before the thing ever attacks, and the recast never gets cheaper no matter how many times it comes home. What the design is really pricing is patience. A removal-heavy opponent can keep killing it, but each kill buys them a turn, not an answer, and a sacrifice deck reads the same line as a renewable resource: a body to feed an outlet that walks back to your hand and refuels for the next loop. The return-to-hand clause is the same structural trick that recursion creatures lean on elsewhere, packaged into a green beater rather than a value engine, so the card asks an opponent to find exile or a way to win before they run out of patience killing it.

Weatherseed Treefolk (wc99)
WC99 · #ml116sbrare
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Trample When this creature dies, return it to its owner's hand.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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