Wear Away
Naturalize is the rate everyone knows, and this is that effect rebuilt with splice: the destruction can hitch onto an Arcane spell for an additional cost instead of demanding its own slot on the stack. That reframing is the whole point. The two-mana hard cast exists as a floor, but the destruction wants to be a passenger, stapling artifact and enchantment removal onto a burn spell, a creature pump, or a counterspell at instant speed. What splice buys is not insurance against dead draws (if there is no artifact or enchantment to target, you cannot splice it and it idles in hand like any other whiffed answer) but the ability to trade mana for cards: you pay the splice cost on top of the host spell to keep the physical card in hand, casting two effects off one spell. The exchange is narrow and honest. It costs more mana than the hard cast, but it folds the removal into an action you had planned anyway, so a single card does the work of two and the host spell still resolves on schedule. It does not turn the removal into a second mode or a flexible threat; it just lets a green answer earn its keep by attaching to a host rather than competing with one for your turn. The lineage runs through the Arcane spell-matters era and its fascination with cards that contribute alongside whatever you were doing, and this remains a tidy demonstration of the idea: targeted disenchantment that waits in hand for a ride instead of asking for a turn of its own.
