Weapons Vendor
Equipment decks have always paid the same hidden tax: the equip cost, levied every time a piece of gear needs to move from a dead body to a live one. Reconfigure softened it for a while; free-equip effects surface here and there. What this artificer does is convert that lump-sum tax into a flat toll. The trigger is quiet but structural: each turn before you swing, if you control any Equipment, one generic mana relocates a piece of gear onto whichever attacker wants it. It attaches rather than equipping, so it sidesteps the printed equip cost, which on an expensive weapon can be the difference between reusing a sword and stranding it. The cost is still real, though: you pay the every fight you want the effect, so this is a discount on movement, not a license to move for free. The card-on-entry rider keeps the body from feeling like a pure engine tax; even with no gear in hand yet, it replaces itself. Read the ability's shape carefully: it moves one Equipment to one creature, both of which must already be yours, so it is a mobility tool, not a deployment one. It cannot cheat gear onto the battlefield, only redirect what is there. That constraint is what keeps it out of combo territory and what makes it read, correctly, as a cost-reducer for decks whose whole plan is strapping swords and axes to bodies that keep dying.
