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Moxonomy

Weapon Rack

Artifact4 generic mana

Counter distribution divorced from the creatures that carry it: this is a battery, not a lord. The three counters arrive stored in an inert artifact and leave one at a time, sorcery-speed, at the cost of a tap each turn. That structure is the whole calculus. A creature-based anthem swings the board as soon as it resolves and dies to a single removal spell; a rack sitting outside the combat math cannot be answered by the removal aimed at your creatures, so the counters it hands out survive independently of the object that granted them. The tradeoff is tempo: three counters distributed across three turns is slow, deliberate, and does nothing to blunt a fast clock. What it does reward is reload. A board that keeps refilling with small bodies turns the rack from a one-time buff into a recurring drip, and a proliferate effect can double the total output by copying whatever the rack has already placed. The sorcery restriction is the honest limit here, keeping the artifact from becoming a combat trick that ambushes blockers or saves a creature from burn at instant speed. It is a grindy, resilient way to move stats onto a board that plans to be there a while.

Weapon Rack (eld)
ELD · #236common
Pricing
Normal: $0.06
Foil: $0.27
Oracle Text

Rules text

This artifact enters with three +1/+1 counters on it. Tap: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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