Weapon Rack
Counter distribution divorced from the creatures that carry it: this is a battery, not a lord. The three counters arrive stored in an inert artifact and leave one at a time, sorcery-speed, at the cost of a tap each turn. That structure is the whole calculus. A creature-based anthem swings the board as soon as it resolves and dies to a single removal spell; a rack sitting outside the combat math cannot be answered by the removal aimed at your creatures, so the counters it hands out survive independently of the object that granted them. The tradeoff is tempo: three counters distributed across three turns is slow, deliberate, and does nothing to blunt a fast clock. What it does reward is reload. A board that keeps refilling with small bodies turns the rack from a one-time buff into a recurring drip, and a proliferate effect can double the total output by copying whatever the rack has already placed. The sorcery restriction is the honest limit here, keeping the artifact from becoming a combat trick that ambushes blockers or saves a creature from burn at instant speed. It is a grindy, resilient way to move stats onto a board that plans to be there a while.

