Way of the Thief
A +2/+2 Aura at four mana is a poor rate on its own: card disadvantage waiting for a removal spell, the kind of thing fair decks stopped running long ago. The unblockable rider is what justifies the card's existence, and it explains why that evasion is bolted onto a body buff rather than priced into something cheaper. The payoff is conditional: the enchanted creature can only walk past blockers while you control a Gate, a land subtype most decks have no reason to run. That keeps the effect quarantined to the corner of any environment that already cares about Gates. Such is the design's bargain: an aggressive top-end on a body, gated (literally) behind a land-based gimmick that turns a niche subtype into a wincon. Where the theme is present, an enchanted creature simply walks past every blocker, which is exactly how you cash a buffed body for a clock. Where it isn't, the second line of text is dead and you are left holding an overcosted pump spell. The card is honest about being a build-around: it does not pretend to be a generally playable Aura, and it is not trying to be. It is a reward for a specific land-based theme, priced to be unremarkable everywhere that theme is absent.
