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Moxonomy

Way of the Thief

Enchantment — Aura3 generic manaBlue mana

A +2/+2 Aura at four mana is a poor rate on its own: card disadvantage waiting for a removal spell, the kind of thing fair decks stopped running long ago. The unblockable rider is what justifies the card's existence, and it explains why that evasion is bolted onto a body buff rather than priced into something cheaper. The payoff is conditional: the enchanted creature can only walk past blockers while you control a Gate, a land subtype most decks have no reason to run. That keeps the effect quarantined to the corner of any environment that already cares about Gates. Such is the design's bargain: an aggressive top-end on a body, gated (literally) behind a land-based gimmick that turns a niche subtype into a wincon. Where the theme is present, an enchanted creature simply walks past every blocker, which is exactly how you cash a buffed body for a clock. Where it isn't, the second line of text is dead and you are left holding an overcosted pump spell. The card is honest about being a build-around: it does not pretend to be a generally playable Aura, and it is not trying to be. It is a reward for a specific land-based theme, priced to be unremarkable everywhere that theme is absent.

Way of the Thief (gtc)
GTC · #56common
Pricing
Normal: $0.04
Foil: $0.40
Oracle Text

Rules text

Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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