Waxing Moon
The werewolf mechanic's core problem was always tempo: the day-side cards were weak by design, and the flip happened on someone else's schedule, gated by whether a turn passed without spells being cast. This is the green attempt to seize that timing back. Casting it at instant speed flips a werewolf into its stronger night side on demand, sidestepping the usual transform condition entirely, and it does so during your own turn when the flipped body can actually attack. The trample rider is what turns the flip into a finishing blow rather than just a stat boost: a transformed werewolf is often a large creature that an opponent has been chump-blocking, and trample across your whole board punishes them for it. The "up to one" target matters too, since it lets the spell cast purely for the team-wide trample even when you have no werewolf to flip, or when all your werewolves are already on their night side. It is a combat trick wearing tribal-payoff clothing, built specifically to convert the werewolf archetype's mid-combat size advantage into damage that connects. Outside that shell it does little, which is the honest cost of a card this narrowly aimed.
