Wave of Reckoning
Most board wipes ask a flat question (deal X damage, destroy all, give minus X/minus X), and the bigger the threat, the safer it is from a fixed number. This one inverts that logic: it scales its lethality to the thing it is killing. A creature with one power deals one to itself, plenty for a token; a fattened-up beater dies to its own power, the more it was pumped the deader it becomes. The design turns aggression into a liability, since every counter and combat buff a creature accumulates is another point of self-inflicted damage waiting to be cashed in. The asymmetry is the real attraction. Defensive creatures with zero power walk away untouched: walls, value bodies built on toughness, anything whose stat line points the wrong way. White rarely gets a sweeper that punishes power while sparing the patient durdle, and the effect rewards a board built sideways from the usual go-wide aggression. Because each creature hits itself for its own power rather than taking a uniform total, the wipe is sized per body, which is what lets a fragile defensive line survive a board full of fatties. The trade-off lives in the choice to use damage instead of destruction: an indestructible creature shrugs it off no matter how high its power climbs, and so does anything with damage prevention. A board-clearer that asks each creature to be its own executioner, sized to its own ambition.



