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Moxonomy

Waterwind Scout

Creature — Merfolk Scout2 generic manaBlue mana

Explore folds a scry-and-grow into a single trigger, but the Map token detaches that exploration from the creature that made it: instead of exploring on entry, you bank the effect as an artifact and cash it in later, on a target of your choosing. That deferral is the whole design logic. The 2/2 flier is a serviceable evasive threat on its own, and the Map it makes on entry lets you decide when the growth happens and where it lands. A creature that explores on entry commits the payoff immediately; a creature that hands you a Map lets you hold the trigger until a combat step wants a 3/3 flier instead of a 2/2, or until a fresher creature is more deserving of the card advantage. Because the Map can only be cracked as a sorcery, this stays a tempo tool that plans a turn ahead rather than an instant-speed combat trick: you cannot ambush a blocker mid-combat, only set up the swing before it. Among the Map-makers, this is the one that puts the deferred explore on an evasive clock, an option that trades the immediacy of an on-entry explore for control over timing and target.

Waterwind Scout (lci)
LCI · #84common
Pricing
Normal: $0.09
Foil: $0.12
Oracle Text

Rules text

Flying When this creature enters, create a Map token. (It's an artifact with "1 generic mana, Tap, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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