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Moxonomy

Watertrap Weaver

Creature — Merfolk Wizard2 generic manaBlue mana

The enters-tap effect dressed up as soft removal. Tapping an opposing creature and denying it the next untap step buys exactly one full turn of immunity: the blocker is gone for your attack, the attacker is gone for your defense, and then it comes right back. That single-turn window is the whole transaction, which is why the 2/2 Merfolk body earns its keep as much as the trigger does. The creature stays on the battlefield doing tempo work after the tap-down resolves, and the trigger keys off entering, so any way to flicker or rebuy the body re-aims the lock at a fresh target. This is blue tempo at its most literal: it does not kill anything, it does not even keep the target tapped indefinitely, it just steals a beat in a race where a single beat decides combat math. The design discipline is the one-step duration. A permanent tap would be removal in disguise; tapping forever would warp board states. Holding the creature down for precisely one untap step keeps the card a tempo play rather than an answer, the kind of effect that wins on the back of a clock rather than on attrition.

Watertrap Weaver (j22)
J22 · #370common
Pricing
Normal: $0.18
Foil:
Oracle Text

Rules text

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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