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Moxonomy

Watchwolf

Creature — WolfGreen manaWhite mana

A vanilla beater with no abilities at all, and that absence is the entire point. For most of the game's history, a 3/3 cost three mana with no upside; the gold cost here buys an extra point of toughness off the curve in exchange for needing two specific colors on turn two. That trade is the cleanest statement of a guild's pitch: play both our colors early and we will hand you a body that outclasses anything mono-colored can field at the same cost. The design rewards committed two-color manabases without asking the card to do anything cute, which is why it became a touchstone for how aggressive a gold creature can be at two. The aggressive Selesnya identity it represents (raw efficiency wearing green-white colors, no token-making, no convoke, no lifegain) is rarer than the go-wide builds the guild usually leans on. Bear Cub stats with an extra point in both directions, no text to misread, no decision to make once it is in play: it attacks, it blocks, it trades up against most two-drops. The whole proposition is that a fixed manabase should be paid back in stats, and few cards have made that argument as bluntly.

Watchwolf (a25)
A25 · #220uncommon
Pricing
Normal: $0.26
Foil: $0.54
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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