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Moxonomy

Wasteland Scorpion

Creature — Scorpion2 generic manaBlack mana

Deathtouch on a 2/2 means the body is never embarrassing on defense: it trades up against anything that walks into it, so even a dragon dies to the block. That is the floor. The ceiling is that this card is never a dead draw, because the same piece can be spent for a fresh card when the board has stalled or when you have flooded on lands and want action instead of another blocker. What makes the design durable is that it asks nothing at cast time; there is no mode to lock in when the spell goes on the stack. The decision is entirely about timing: commit it as a roadblock, or discard it for a card when the game wants gas. Deathtouch is the keyword that keeps a small creature relevant no matter how large the biggest threats on the table grow, and welding a discard-to-draw outlet to it strips out the only real liability such a creature carried, the risk of drawing a body you no longer need. This is the black filler creature refined to its most flexible form: rarely a card you would ship back in a mulligan, because it fills two roles a grinding deck always has use for. The lesson generalizes past this printing: give a modest body deathtouch and a cheap cycling clause and you have a card that is hard to make truly bad.

Wasteland Scorpion (akr)
AKR · #135common
Pricing
Normal: $0.05
Foil: $0.26
Oracle Text

Rules text

Deathtouch Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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