Wary Thespian
A 3/1 for two is a body priced to trade in combat, and everything about the design assumes it will. The surveil trigger fires twice off a single card: once when it enters and once when it dies, so the aggressive stat line stops being a liability and becomes a schedule. You get one dig through your library when it lands, then a second whenever it dies, whether that death comes from a block, a burn spell, or a sacrifice outlet. That doubling is the point. A one-shot enters-the-battlefield surveil bolted to a fragile creature is fine value; the death half turns the card into something that wants to die, converting the flimsy toughness into part of the engine rather than a downside to be minded. It rewards decks that want cheap green creatures churning through the graveyard: reanimator setups seeding fuel, delirium and threshold builds counting card types, anything that treats the yard as a resource rather than a loss column. The base card is modest, but the shape (a cheap creature that filters draws on both ends of its life cycle) is the kind of low-variance smoothing that quietly earns slots wherever green wants to see more of its deck without spending cards to do it.

