Warstorm Surge
The clean inversion of the burn-spell question: instead of paying mana for damage, you pay creatures, and every body you drop becomes a Lightning Bolt scaled to its own power. The design lineage runs straight through Pandemonium, which did the same thing for one mana less and one critical word changed: Pandemonium let any player's creatures trigger it and forced the controller to choose the target, while this enchantment limits the trigger to creatures you control and hands you the targeting. That tightening is what turns a symmetric chaos engine into a one-sided removal-and-reach machine. The structural pressure valve is the six-mana price and the enchantment shell: there is no haste, no immediate impact, just a tax you pay up front to make every future creature entry a damage event. The power-based scaling is the part that rewards going big, since the trigger reads off whatever enters rather than a flat number, so a single fatty doubles as a removal spell and a face-burn finisher on the way down. It is a fight-spell-free way to clear blockers, a punisher that closes games through stalled boards, and a payoff that asks you to flood the battlefield with bodies worth pointing somewhere. The conditional is timing: the damage fires on entry, which means flicker effects and token-makers convert into repeatable burn without ever attacking.














