Warped Devotion
Bounce is normally a tempo trade: you send a permanent back, the opponent reinvests the mana, and the card economy stays roughly even. This enchantment converts that tempo into permanent attrition by stapling a discard onto every return-to-hand event in the game. Each bounce stops costing the target's owner a turn and starts costing them a card, which inverts the usual logic of effects like Boomerang or Capsize: tools designed to delay an opponent become tools to strip their hand. The trigger reads broadly, firing on any permanent returned to any player's hand, so it also taxes the controller's own bounce, the opponent's rescue effects, and even self-bounce engines that would otherwise generate value. The friction it adds is universal, which is why it pairs most naturally with a deck built to abuse bounce one-sidedly: repeatable returns turn the discard into a grindy lock, where the opponent is forced to ditch a card every time they try to rebuild their board. On its own it does nothing; it needs a steady supply of bounce to feed it. But once that engine is running, it transforms a category of effects designed for stalling into a category designed for emptying a hand, which is a sharper job than any single bounce spell was ever priced to do.


