Warmonger
The "any player may activate" clause is the whole card, and it inverts the usual ownership model of an activated ability: the pinger on the table no longer belongs to its controller, it belongs to the room. Most repeatable damage engines are private weapons; you pay the mana, you choose the targets, the value accrues to you. Warmonger turns that into a shared lever anyone can pull, and because the damage hits each creature without flying and each player at once, there is no targeting decision to fight over: every pull is symmetrical, predictable, and binding on the whole table. The design reads less like a creature card and less like a politics tool than a deliberate exercise in distributed agency, the kind of effect that only makes sense when more than two players sit down. Its origin as a promotional handout fits that intent; this is a card built to start arguments rather than win games. The body matters too, since the minotaur is itself a creature without flying and eats its own activations, which caps how long any one player can lean on it before it dies to the very ability they keep feeding. That self-limiting clock is the quiet discipline that keeps a publicly shared kingmaker from running away: the engine grinds itself down at the same rate it grinds everyone else.


