Skip to content
Moxonomy

Warlord's Axe

Artifact — Equipment3 generic mana

The cost structure tells you exactly what this Equipment was built for: cheap to cast at three mana, expensive to move at four. That spread punishes the toolbox playstyle that defines higher-power Equipment, the constant re-suiting from one creature to the next, and rewards the opposite: drop it on a body that is going to stay in combat. The +3/+1 follows the same logic. The buff skews almost entirely toward power, which makes it a damage-dealing tool rather than a survivability one; the lone point of toughness does little to keep a creature alive but turns a small attacker into a real clock. This was the kind of straightforward gear that asked nothing in return, no synergy, no sequencing, just a creature willing to attack and an aggro deck happy to oblige. Its lineage runs back to the plain-stat Equipment that came before keyword-laden swords made the category more demanding: no protection, no triggers, no evasion, just a flat boost to combat math. That plainness is the whole identity. It does one thing at a price calibrated to discourage cleverness, and it has never pretended otherwise.

Warlord's Axe (m11)
M11 · #220uncommon
Pricing
Normal: $0.11
Foil: $0.22
Oracle Text

Rules text

Equipped creature gets +3/+1. Equip 4 generic mana (4 generic mana: Attach to target creature you control. Equip only as a sorcery.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close