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Moxonomy

Warhorn Blast

Instant4 generic manaWhite mana

The classic anthem overrun trick has always suffered from the same tell: five mana held up for a combat pump is five mana your opponent can read, and a savvy defender simply declines the attack you need it for. Foretell rewrites that math. Paying the setup cost on an earlier turn buries the effect face down in exile, so the pump comes down later at a reduced cost and, more importantly, without the tempo hit that would otherwise scream "swing into me." The threat lives in the exile pile as a face-down unknown; the defender cannot tell it from a foretold removal spell or a counter, which is exactly the ambiguity the mechanic was built to sell. As a piece of go-wide finishing math the raw effect is unremarkable, a team-wide bump that wins races when you already have the board. What foretell adds is the ability to prepay in a lull, then hold the tempo advantage open across a swing turn without leaking information. That is the design logic: not a bigger anthem, but a cheaper and quieter one, deferred past the point where an opponent could plan around it.

Warhorn Blast (khm)
KHM · #38common
Pricing
Normal: $0.11
Foil: $0.04
Oracle Text

Rules text

Creatures you control get +2/+1 until end of turn. Foretell 2 generic manaWhite mana (During your turn, you may pay 2 generic mana and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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