Wardscale Crocodile
Hexproof lives on the wrong body here, and the mismatch is the whole design conversation. The keyword pays off on creatures you want to sink resources into and keep alive: aura and equipment carriers, evasive threats that snowball when opponents cannot answer them. A 5/3 gets none of that. It dies to nearly any blocker, folds to combat math, and never posed the kind of removal-magnet problem hexproof is meant to solve; opponents can chump it, gang-block it, or race it, and the keyword touches none of those lines. What the card protects, then, is a five-power swing that cannot be picked off by a single point of targeted interaction, and at five mana that trade rarely favors the crocodile. As a piece of construction it is fixed hexproof bolted onto a green top-end beater, a rider that gives a common-tier body a reason to exist above vanilla and keeps a green aggro shell attacking without surrendering a curve-topper to spot removal. It is honest about its ceiling: a durable five-drop that keeps pressure on the board and steps aside the moment something with an actual protective payoff arrives.
