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Moxonomy

Warden of the Eye

Creature — Djinn Wizard2 generic manaBlue manaRed manaWhite mana

Jeskai's color identity runs on noncreature spells: burn, counters, cantrips, removal, the whole instant-and-sorcery toolbox. A body that recurs exactly those cards (and only those, with creatures and lands carved out of the target) answers a real question for a three-color wedge, which is how it keeps the gas flowing once the graveyard is where its best cards have gone. The recursion is deliberately narrow: it cannot loop another copy of itself, cannot rebuy a sacrificed creature, cannot fetch a discarded land. What it can do is return the burn spell that finished a blocker, the counter you spent early, the removal that traded down a turn ago. The 3/3 body is incidental; the value sits in the enters trigger reaching back into a graveyard that, in a spell-heavy deck, is usually full of the right targets already. Rewarding a lean, interaction-heavy shell is exactly the wedge's natural inclination anyway. Because it offers no built-in flicker or self-recursion, each copy resolves as a one-shot piece of card advantage stapled to a fragile Djinn. That makes it a synthesis card rather than a combo engine: it does the most for a deck that was always going to spend its turns casting noncreature spells, and almost nothing for anything else.

Warden of the Eye (ktk)
KTK · #212uncommon
Pricing
Normal: $0.12
Foil: $0.40
Oracle Text

Rules text

When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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